Final Fantasy XIV A Realm Reborn Guide

The All-In-One Stop For FFXIV ARR

Final Fantasy XIV A Realm Reborn Guide - The All-In-One Stop For FFXIV ARR

I Bought a Final Fantasy XIV Strategy Guide! My Thoughts and Mini-Review

ffxiv arr guide by KillerGuidesaWith traditional console games, I never needed a guide because I knew I could finish it in a weekend or at most, a month. Why spend dollars on spoilers and crutches? MMOs are a different beast though. Not only is the world much bigger, but you’re playing (and trying to keep up) with friends or competing for resources with strangers. Reaching the level cap with a class can take ages. On top of that you maybe want some decent equipment to go with that as well, have enough Gil and a solid understanding of how to actually play your character in a group. In order to not fall hopelessly behind while still keeping FFXIV a game and not a job, I opted to give this Final Fantasy XIV strategy guide a go.

So … is the guide any good?

To get straight to the point: There are very specific leveling tips and strategies that I have not even seen discussed in forums. It also gives you the advice without actually spoiling the story, which is a very big thing for me since it takes little away from the magic of Final Fantasy storytelling since the guide avoids big plot reveals.

Final Fantasy XIV also has some pretty nasty bosses and mobs, and I like how the guide gives me a heads-up on how to best tackle them.

Dungeons are also discussed in great detail. At the very least that means you won’t be the guy (or girl) responsible for getting your entire party killed (or at least, maybe not as often). The guide walks you over mobs, explains which attacks to watch out for and what level of preparation is needed to attempt a dungeon. I have high hopes that this is the kind of thing that will save me hours of failed runs and tons of raging.

I also flipped through the character and class discussions, and it was very extensive and helpful (although naturally not as complete as the separately sold FFXIV Class guide). It suggests a lot of possible tactics and combinations, bringing some light into the complex world of classes and jobs.

Last but not least, the guide has great Gil grinding tips taken from the longer FFXIV Gil guide. Now I know I won’t be tempted to buy from those Gil sellers that are sure to flood the game with offers. I don’t have the luxury of spending a day just farming Gil for gear, so every little tip counts. The guide also gives fantastic insight on how to work the economy to your advantage – from  crafting and gathering professions, to what items should be in demand and how to dominate the market. The way it’s explained makes it easy to know how to earn Gil in an hour or so and then spend the rest of my play time having fun.

Final Verdict

KillerGuides did a superb job with their Final Fantasy XIV Strategy guide. It is very comprehensive but still easy to read and understand, and made by someone who truly knows the game inside out (and is able to impart a good part of that understanding). It makes the Final Fantasy XIV guide (just like their 3-piece FFXIV guide bundle) a must-have, five-star buy.

My Personal Beta Impression in the New Update of Final Fantasy XIV

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

I magically got a beta invite for closed beta 3 for Final Fantasy XIV: A Realm Reborn, or ARR. I must say I was very, very pleasantly surprised. While the game is still under NDA, screenshot sharing is allowed, so I’d like to give you a mini review peek at the game that I didn’t know I was excited for, without breaking the NDA.

My first impression of the game started when I was about to create my character. I was immediately impressed. The graphics and sound pulled me in instantaneously and I was able to run settings on max no problem. Now there were no sliders for character customization but plenty of options. There are varieties of classes available in the game. There seemed to be the typical healer class, mage class, and lots of different style fighter classes and tanks. For me, I prefer archer.

Now, starting the game I was met with more beautiful cinematic. Immediately the game had a story that mattered and it got me to care about it pretty quickly. The cut scene already released about how the realm was destroyed and epic battle with Bahamut being the main bad guy was already in my mind as the boss I wanted to beat, but throughout the course of the beta they showed me a lot more bad guys and it made me really want to kill them all with some friends.

So when I first entered the game, it took me awhile to get familiar with the starting city. Unlike other MMOs recently, this game instantly started teaching you everything you needed to know with some good story. You weren’t just running around killing stuff for people. I think I didn’t even leave the town to kill things until I had leveled quite a bit. But I didn’t care so much. I was really involved with the story.

ffxiv beta impression

FFXIV ARR Leveling Guide to Jobs

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

ffxiv job artwork

To unlock these jobs, simply get the required class levels and head to the main class’ guild. For example, if you wanted to be a Bard, you’d go to the Archer guild. Once you do some quests, you will receive a Bard item and equipping it will swap your class just as un-equipping it will return you back to an archer.

Now, jobs level a bit differently than classes; they will match their base class’ level. In the case of a Bard, it will level with Archer; however Bard will only gain skills from doing Bard-specific quests. There is currently no limit to how many jobs you can have, but keep in mind, jobs are not as versatile as classes. Though they are very good at what they specialize in, they don’t have so many affinities with the other classes and thus are not as flexible.

What is “Job” and How to Change It in Final Fantasy XIV Realm Reborn?

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

ffxiv jobsAs I said that you can meet every and any class, you can also get any and every job if you have the free time to grind that much. Jobs are basically super classes. They are a combination of two classes and gain special skills but have very little affinities. To unlock a job, you must level its required main class to 30 and its subclass to 15.

The jobs are as follows: level 30, Pugilist and a level 15 Lancer equals a Monk. His affinities are Pugilist, Lancer, and Archer skills. 30 Lancer and a 15 Pugilist will get you Dragoon, and his affinities are Lancer, Puglist, and Archer skills. Level 15 Archer and a 15 Conjurer will get you Bard, as his affinities Archer, Conjurer, and Thaumaturge. A 30 Marauder and a 15 Gladiator will open up Warrior, whose affinities draw from Marauder, Gladiator, and Pugilist. A 30 Gladiator and a 15 Conjurer make a Paladin, who pulls from Gladiator, Conjurer, and Marauder. For the casters, a 30 Conjurer and a 15 Gladiator unlocks White Mage, who pulls from Conjurer, Gladiator, and Pugilist. Black Mage comes from 30 Thaumaturge and 15 Pugilist, and he gets his skills from Thaumaturge, Archer, and Pugilist.

Now the last two jobs are Summoner and Scholar, and they are unknown at the moment, but it can be assumed that they come from Arcanist. Scholar is guessed to be a heal over time style healer while Summoner is thought to be a damage over time caster.

Guilds and How to Switch Classes Attribute Points, Class Acronyms and Affinity List

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

To join other guilds, simply go to their guild house and talk to the guild register who is usually behind the counter. He will ask if you want to become a member. Say yes, and you’ll be given a weapon to activate that class. To now switch between the classes, you only need to change your weapon and you can do this quickly by saving your gear sets and hot keying them, allowing for instant gear change. However, swapping classes puts a cool down on all of your skills. You’ll also want to note that even if you hit level 10, you’ll not be able to join the other class guilds until you gain access to their major city by completing the level 15 story quest. For example, a level 10 Gladiator that starts in Ul’dah cannot start leveling his Conjurer until he gets access to the Gridania city at level 15.

There are two things to note about swapping classes. One, the attribute points earned at level 10 and then every subsequent two levels are locked to that ffxiv class; meaning you can spend all your points in mind as your Conjurer and then put all your points in dexterity as your Archer and they will not be shared. Two, you can borrow skills from other classes as long as they have the correct affinity to that class. For example, the Conjurer spell Cure has affinity to all other classes, thus when you are playing as another class, you are able to borrow that Conjurer’s spell. Picking the perfect classes to level so that you can get their affinity spells and a nice combination takes a bit of testing things out and allows for a lot of customization.

As for the class acronyms on the affinity list, this is what each class acronym is here. Now you’ll notice on this list some of these acronyms are not any of the eight classes I mentioned, but they are in fact jobs.

final fantasy xiv races

FF14 Combat Explanation

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

When combat started, I was a bit reluctant, as it was a target-based MMO, but I have to say that I am really impress with this game. The combat feels fluid and the sounds were incredible. This was the first MMO where the sounds actually stood out to me, especially the battle music. Typical nostalgic Final Fantasy feels. I had to rely on targeting but I could still stay very mobile and there were a lot of cool mechanics to make killing things very interesting.

ffxiv combat

For example, chaining, a.k.a., killing mobs in a row. If you kill two mobs in a row that were equal or higher level than you and the same type, it would start a timer to kill more. The more you killed in a row, the more experience each one gave you until the timer expired. This made grinding very interesting and challenging. I should also mention that while there’s auto-attack, it does next to no damage. To kill things, you have to actively use your spells.

The video and sound are amazing. The story is gripping. The combat is not so bad. Character depth and customization is incredible. I didn’t even start talking about gear and material, party-based limit breaks, professions, and the immersive world feeling was definitely there thanks to fates and lack of different channels. And even better, it seemed like there wasn’t any really automation for dungeon groups.

Guildleves in FFXIV ARR

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

Guildleves are rectangular plates made of colored crystal that are set into a metal frame. The picture shows one of Eorsea’s saints or guardians. These leves are given to the adventurer by the guild master. The adventurer will then be able to select one of the leves that best suits their needs. From here the adventurer will be able to collect these leves as one would with collective cards and use these to begin quests and adventures.

Guildleves Plate

Guildleves are quests that adventurers can perform each day to earn experience, gil and items that will help the adventure continue throughout their journey and dungeon. The adventurer has the option to complete these quests individually or within a group with other adventurers as only one leve is required to reap the benefits and rewards from that particular quest.

Guildleves are designed for you to create your own adventures every time you play so the possibilities are endless.

Battlecraft leves are designed for your disciples of war or magic classes. These quests require the adventurer to complete certain objectives within a time limit. They will need to seek and destroy certain monsters throughout the time given.

Tradecraft leves are designed for those who craft. These quests require the adventurer to deliver specific crafted items to the required client (NPC)
Field craft leves are designed for gatherers or disciples of the land. These quests require the adventurer to complete specific gathering related tasks within a time limit. These tasks consist of visiting various locations or seeking items like harvesting, logging or mining.

Grand company leves are combat quests that are only available to members of a specific grand company. The adventures are to speak with an officer of the grand company to be granted these quests.
Once the quests are completed the adventurer will be able to return with new rewards and continue onto the next adventure.

Classes in Final Fantasy XIV: A Realm Reborn

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

Final Fantasy has always been known for having a deep and intriguing class system, and the newest game “Final Fantasy XIV: A Realm Reborn” is no different. Classes are to an RPG what guns are to a first person shooter, essential. Below you can check out all the classes and jobs in the game and pick your favorite! The classes are split into four subsections with “Disciples of War,” “Disciples of Magic” being the main two.

Disciples of War


disciples of war

The Disciples of War subsection of classes features five classes that are skilled in Gladiator – The Gladiator uses mostly melee combat and can only use one-handed weapons. A shield paired with a dagger or sword allows the Gladiator to be great at close range.

Pugilist – This class also specializes in close range combat using hand-to-hand combat with light armor and bone weapons.

Marauder – Also melee focused, the Marauder uses a giant axe to deal damage to foes.

Lancer – The lancer makes use of hand-to-hand combat with a polearm. This allows the Lancer to keep a bit of distance between himself and enemies.

Archer – The last class in the War subset is the archer. The archer uses multiple bows to keep enemies at arms’ length.

Disciples of Magic

disciples of magic
The Disciples of Magic subset features three magic-heavy classes. Always a good class to have on hand for controlling numerous enemies.

Conjurer – The Conjurer utilizes the natural world to deal damage. Earth, wind, water, and fire help this class keep enemies at bay.

Thaumaturge – This class deals damage with a staff, using it to call upon the magic within and do terrifying destruction.

Arcanist – The Arcanist uses the power of symbols to deal with enemies.

These are the classes of Final Fantasy XIV: A Realm Reborn! If you want to see how the combat system work, click here!

Welcome to Class System

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

In Final Fantasy XIV, on launch, there will be eight classes and nine jobs. I’ll get into those jobs later, but first let’s go over the classes.

welcome to class

Of the eight classes, the two tanks are Marauder and Gladiator, then the melee DPS is Pugilist and Lancer. For range DPS there is Archer and Thaumaturge. As for Healers, we’ll have Conjurer and it seems Arcanist is meant to be a healer of sorts, though all of the info on them isn’t fully released.

Now, in Final Fantasy XIV you can change your classes as much as you want so your initial class choice will only affect your starting location. I want you to keep this in mind if playing with friends, because you are stuck in your starting location until you either reach level 15 or do a ridiculously tedious run across the world and miss out on your story and initial class quests.

Marauder and Arcanist will start in Limza Lominsa. Archer, Conjurer, and Lancers start in Gridania, and lastly Pugilist, Thaumaturge, and Gladiators start their journey in Ul’dah.

Once you’ve picked your class, you are locked to that class until you reach level 10; upon reaching level 10 and completing your class guilds, and be able to change class. Then, you will be given permission to join other guilds. This includes professional guilds, but I won’t go over those in this article.

Final Fantasy XIV: A Realm Reborn Dungeon List

Update: Since a lot of people seem to come across this page looking for a leveling guide (sorry, mine isn’t finished yet), here’s a link to one that does a decent job at showing you how to reach the level cap quickly with any class or job.

Dungeons are imperative to any MMO or RPG. They allow players to group up and work their way through fun gameplay scenarios, gather awesome loot, and coordinate to defeat major bosses that help to increase leveling. The dungeons in Final Fantasy XIV: A Realm Reborn are no different. They span multiple environment types and contain multiple types of enemies. Below we have listed the main dungeons in FF XIV.

Dungeons in Final Fantasy XIV

  • Tam-Tara Deepcroft
  • Copperbell Mines
  • Bowl of Embers
  • Halatali
  • Thousand Maws of Toto-Rak
  • Haukke Manor
  • Brayflox’s Longstop
  • Aurum Vale
  • Castrum Meridanium
  • Cutter’s Cry
  • Dzemael Darkhold
  • Sunken Temple of Qarn
  • Wanderer’s Palace

Final Fantasy XIV also features a few raids outside of the main dungeons. Raids allow massive groups of players to combine and go through a raid dungeon and face a very strong boss for the chance to get ultra-rare items and drops. Raids are one of the biggest parts to any MMO’s endgame and give players something to do when they have leveled all the way up. Here are the main raids in FF XIV.

Raids in Final Fantasy XIV

  • Great Labyrinth of Bahamut
  • Crystal Tower

Finally, Final Fantasy XIV has a handful of fun little trials as well. Trails are fun little ways to gain more XP! See the list below for the main trails in the game!

Trials in Final Fantasy XIV

  • Primal Garuda
  • Primal Titan
  • Primal Leviathan
  • Primal Ramuh
  • Primal Shiva
  • Good King Moggle Mog XII

ffxivarr dungeon fight

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